In my post “Molding Versus Mimicking Reality,” I wrote about augmented and virtual reality technologies that “the countdown to market saturation is now clearly underway.” I’ll discuss some of the implications of this, and provide some additional evidence to support this view, below.
As I write these words, the foundations of some pretty advanced dynamic 3D display technologies are already in place, from the mobile to the billboard scale, and from the non-immersive to the immersive. Since these new dynamic 3D displays “contain” the currently dominant dynamic 2D displays, Marshall McLuhan’s work suggests that significant social change is likely to accompany the resulting shift in our dominant display medium. [1]
A particularly important change will be the increase in public awareness of the communications capabilities of dynamic 3D display technologies, including augmented and virtual reality technologies. This will build on any existing public awareness of their gaming capabilities.
Industry firms are likely to soon be able to distribute these technologies through some of the same established networks that mobile communications devices are currently distributed through, as the technologies will become increasingly essential for communications over time.
This means that the potential for dynamic 3D displays to rapidly saturate the global marketplace should not be underestimated.